I’m confused as to why they would release an update that removes a very important feature of the game. But apparently in the last update they actually _removed_ cross-platform compatibility between “PC and Mac”, which I assume also means between Windows and Linux. The frustrating thing is that I’ve played quite a lot of hours with friends who run the Windows version of the game, so I assumed it would work. We went to play it only to discover that there’s a version mismatch. Originally posted by benssoon:I’m in the same situation! My fiancé bought the game yesterday for the sole purpose of playing it with me. “May 2020 Update, release of New Frontier Pass along with common updates, cross-platform multiplayer functionality for PC and Mac was removed” If anyone has insight on this issue or any idea when we’ll get cross-platform play between Windows and Linux back, please comment! If this is a permanent change, what a waste of our money! :’(ĮDIT: for clarity, we currently each have our own copy of the Steam version of the game. I’m in the same situation! My fiancé bought the game yesterday for the sole purpose of playing it with me. I convinced a friend to spend 60 dollars yesterday only to find that he was unable to play post by cloud game, this was the only reason he bought the game. Is there an ETA on restoring cross-platform support for Mac and Windows? Would it be possible to have a rollback option to the last cross-play compatible update, by using the beta system, similar to the way Paradox updates games? If neither are possible then the pinned post should be modified to reflect the fact that the feature advertised is not working at the moment. "UPDATE 07/19/18 - Cross Platform multiplayer is now available between Mac and Windows!" I feel bad for wasting his money, at least for the momenet until crossplay is fixed, since he bought it literally just to use the advertised play-by-cloud feature. When I walked him through setting it up we were unable as his Mac was on a earlier version. As I mention in more detail below, I convinced a friend to buy the game at full price (60$) just so we could do play by post since setting up any other multiplayer game (Civ 6 or not) wasn't possible. I'm trying to figure out a way to do a Post by Cloud game with my friend. Hope this helps with any desyncs you encounter in your own MP sessions.I'd like to know what the current versions of the Mac and Linux versions of Civ 6 are? I know Windows is 1.0.1.501, but I was wondering where the Mac and Linux versions are listed to make sure they match.Īlso can the Windows version of Steam be run on Mac through WINE in order to use the Windows version on Mac for cross-play? Also are the Linux and Mac versions capable of cross-play at the moment? Can anyone suggest something like WINE that can run a virtualization of Linux with minimal performance loss. Relatedly, to continue play we recommend the host rehost the game from a recent manual, or even the most recent auto, save file. These steps can be repeated if, and as need be, as play progresses thereafter while there is certainly no harm in non-host players doing this too, we have observed it only being imperative that the host do so. Afterwards, you will need to log back onto the service then, when going to launch the game again, expect a) a pop-up of a dialog box and b) the need to press the PLAY GAME button to do so, following a few seconds-or-so delay. In Steam, go to View>Settings>Downloads>CLEAR DOWNLOAD CACHE button. This should be of particular focus where all players desync, as it strongly suggests an issue with the host the sooner this is done in play afterward the first such desync, the sooner they tend to resolve and are likely to stay resolved. Through trial and error, we figured out how to best (or at least better) address Out-of-Sync issues during play that cropped up over its last couple of updates: have the host exit the game and clear their Download Cache through Steam's settings. Greetings and I play cooperative MP on a weekly basis and have been doing so for a number of years now.
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